View Text Only Version

Distance Education

Faculty Resources

Contact Distance Education  

Distance Education

Anderson Hall
1st Floor
725 S Church St
West Chester, PA 19383

Phone: 610-436-2948
Fax: 610-436-2189

Distance Education Support
Phone: 610-436-3373


Evaluating a learner's actual skill or knowledge level based on the expected skill or knowledge for a person in the same job, position, or assignment.
Asynchronous Learning
When learners participate in an online learning course at different times, it is known as asynchronous learning. Asynchronous learning allows learners to go through a course at their own pace and on their own schedule.
Blended Learning
Blended learning is an instructional approach that includes a combination of online and in-person learning activities. For example, students can complete online self-paced assignments by a certain date and then meet on-site or online for additional learning activities.
Bloom's Taxonomy
A framework for categorizing educational goals.
Camtasia Studio
A video-based screen capturing software program.
Content Module Page
Information stored in a content file on D2L and used to communicate skills or knowledge. It can contain any media format, including text, graphics, animation, video, audio, and HTML plug-in.
Distance Education or Distance Learning
Distance Education/Learning occurs when students and their instructors are in different geographical locations and the instruction occurs on an electronic device, such as a computer or mobile phone. The learning can occur in a synchronous environment, in which all participants are connected at the same time or in an asynchronous environment, when participants are engaged in learning at different times.
Information and graphics that have been organized in electronic or computerized lessons or chapters and made available via computer.
eLearning (short for electronic learning) is an umbrella term that refers to all types of training, education and instruction that occurs on a digital medium, like a computer or mobile phone.
Web-based test proctoring service.
Fair Use
Doctrine that copyright material may be used without permission from the copyright holder for criticism, news reporting, teaching, and research.
Flipped Instruction
An instructional strategy and type of blended learning that reverses or flips the traditional method of in-class lecture and out of class practice. Students watch video lectures prior to class and use class time to engage in applicaiton or practice of course concepts.
Formative Evaluation
A review that occurs during implementation. Formative evaluation measures training outcomes in terms of learners' opinion about the course, assessment results, job performance, and return of investment to the organization during the implementation.
Face-to-face. The traditional classroom environment.
Flash Player
A plug-in software that adds functionality to the web browser.
A Hypertext Markup Language used for creating websites.
Instructional Designer (ID)
An individual who, using systematic methodology and instructional theory, creates content for learning events.
An audio recording of a training program.
Screen Reader
Software that reads the text on the computer screen.
The recording of a computer screen and converting this recording into a movie.
A written text for audio narration.
Screen Capture
Images created by taking a picture of what is on your screen. You can use tools such as SnagIt and Camtasia to create engaging images to place in presentation videos, tutorials, and training documents.
Social Media Learning
Social media learning refers to the acquisition of information and skills through social technologies that allow people to collaborate, converse, provide input, create content and share it. Examples of social media learning can occur through online social networking platforms, blogs and microblogs (like Twitter), online talk radio and wikis.
State Authorization
Federal requirement that providers of online education obtain approval from state's in which they enroll students.
Visual organizers that instructional design and eLearning professionals use to illustrate ideas and communicate these ideas to other team members.
Summative Evaluation
A process of reviewing a course after implementation. Summative evaluation measures training outcomes in terms of learners' opinion about the course, assessments results, job performance, and return of investment (ROI) to the organization.
Portable automated lecture capture system.
Synchronous Learning
When learners participate in an online learning course at the same time but in different locations, it is known as synchronous learning. Synchronous learning allows learners to interact with the instructor and other participants. This is done through software that creates a virtual classroom.
Universal Design in Learning (UDL)
A framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn. (Center for Applied Special Technology).
Virtual Classroom
The virtual classroom refers to a digital classroom learning environment that takes place over the Internet rather than in a physical classroom. It is implemented through software that allows an instructor and students to interact.
A video-based podcast.
Web 2.0
A term used to describe a second generation of the World Wide Web focused on collaboration and information sharing. Web 2.0 technologies are comprised of wikis, blogs, social networking tools, content hosting services, and podcasting.
A webinar is a seminar or workshop in which the facilitator and participants view the same screen at the same time. Usually the webinar has an audio component that the facilitator controls and functionality that allows participants to chat by entering text, answering polls, raising their hands and asking questions.
Collaboration websites to which anyone within the community of users can contribute to.
Back to top of page.